July Release Candidate July Release Candidate

July Release Candidate

Release Date: 13.07.2022



  • Updated Track Limits System taking into account many factors to award warning points for infringements with drivers given a short amount of time post cut to give up any gained time or positions in race.
  • Ability to set Track Limits to None/Default/Strict
  • Ability to configure number of Track Limit Points before a Drive Through during race sessions.
  • Improved calculation of infringement during time off track, taking into account, time gained, distance travelled, throttle application, time off track, speed differentials, positions gained during race, wall riding and more.
  • During all sessions invalidate current lap and sometimes next lap, based on how close to the end of the lap and the size of the infringement.
  • During race sessions earn warning points, if 3 points are acquired in one go or you pass the cumulative point limit threshold (5 by default) a drive through is given. The size of penalty increases for extreme cuts.
  • Pit Lane Exit violations are now logged and penalized accordingly (May require content updates)
  • Wrong Way Driving calculations have been tweaked to be more lenient when far from the track.
  • Strict mode intended for eSports, has harsher thresholds and invalidates all off track laps in non race sessions.
  • Improved logging options and ModDev options for analysing cuts.



  • Added current Track Limits points to Penalties MFD Page in Race Sessions.



  • Driver labels now correctly depth buffer regardless of display mode



  • The first launch wizard controls configuration can now be re-run from the "Calibrate controls" page
  • Moved "Electronics" setup settings (TC and ABS) under the "Engine" heading, which has been renamed to "Engine & electronics"
  • Fixed damage multiplier setting description in singleplayer session settings
  • Moved damper setup settings to their own tab
  • Fixed sporadic empty car list on server join
  • Added "Track Limits Rules" singleplayer setting
  • Added "Track Limits Points Allowed" singleplayer race setting
  • Added Tender Springs to suspension setup page



  • Dynamic track temperatures based on weather conditions and cars driving on track
  • Added improved anti-lock braking and traction control systems. (Only available on the TEST version of the McLaren Senna GTR)
  • Added Traction Control Power Cut map to control the amount of TC to apply. (Only available for the new TC)
  • Added Traction Control Slip Angle map to control the target (maximum) slip angle before TC activates. (Only available for the new TC)
  • Added ABS/TC dash LEDs which show the amount of slip and show when the systems activate
  • Added Tender Springs functionality (Only available on the TEST version of the Porsche 991 GT3 Cup)



  • Cars that lag too much or teleport will have collision disabled for 5 seconds.



  • Fixed loops not restarting correctly
  • Fixed loud audio spike when loading into multiplayer sessions
  • Fixed random shift sounds in the garage
  • Separated TC and Pit Limiter events
  • Fixed audio loop points
  • Fixed spotter and start lights not playing or being delayed
  • Fixed game startup without audio device or with +nosound enabled
  • Performance: Sound system now uses another thread, eliminating random frame time spikes and improving game performance


Live stream overlay



  • Batched loading warning pop up messages together for fewer popups (Dev Mode/Scene Viewer)

  • Added warning popup for assets exported with default LOD Out for optimization debugging (Dev Mode/Scene Viewer)

  • Added cancel button to show no more messages that session (Dev Mode/Scene Viewer)
  • Fixed various content issues with Showrooms and Joesville (Dev Mode/Scene Viewer)
  • Added Sideview_UI showroom to ModDev for UI screenshots of cars.
  • Fixed an issue in MapConverter where it would crash with textures named *_M_<type>.TGA


Known issues

  • Tender Spring setup description is missing
  • Cut Detection is presently very strict on turbo cars (under investigation)
  • Ambient temperature can be set arbitrarily and might not correspond to weather conditions at the track location. This can cause track temps to be very different from the ambient temperature.
  • There is no feedback for players when their collision gets turned off (due to lag).
  • One dash LED which indicates ABS/locking does not turn on when locking wheels
  • Certain car/track combos may not have any sound if the number of effects is low
  • Driver labels do not toggle correctly in the monitor